Music & Programming: ZhayTee Interview

3 04 2009

I recently had the pleasure of interviewing an indie icon I truly admire. Joseph Toscano, better known by the moniker ZhayTee, is a computer programmer and musician. Having already worked on the soundtrack for free game projects, his involvement with the MOD community stood out with the track Absconditus” for Minerva: Metastasis (listen to it below). Now, having recently released the game “Luchi Garage Sale”, ZhayTee sheds light on his thoughts on inspiration, licensing, MODs, and future projects.

Arthur Protasio: So, for starters: name, age, nationality, and profession?

ZhayTee: Joseph Toscano, 26, American, Computer Programmer.

AP: I got to know your work, musical works to be more specific, through the HL2 MOD Minerva. How does that fit into your history and the “Computer Programmer” classification?

ZT: Actually, the history there is quite short and simple: I was browsing the Internet several years ago for nice-looking Half-Life 2 mods, and I stumbled across the work-in-progress that is now known as Minerva: Metastasis. I thought it looked quite professional, so I promptly e-mailed Adam Foster (the author of the mod). He was very receptive to the idea of original music for his mod, and so I went to work. The first song I produced is called “Absconditus”, and it was included in the game shortly after I finished it. After that, Adam Foster and I kept in touch and I produced several more works for Minerva during its final years of development. I didn’t expect anything to come of it, but Absconditus became well-liked by many fans of Minerva. Read the rest of this entry »





World of Goo: Soundtrack

26 01 2009

World of Goo is no news for those who know what “indie games” are. In case you don’t, think of it as a nifty-wacky-weird-puzzle-physics game or, as one of its creators (Kyle Gabler) put it, “a physics-based puzzle game about building things with eager little talking globs of goo.”

What matters to this post isn’t the game so, though, but rather its soundtrack. Recently released, it was something I eagerly awaited for when I first had my chance with those slimy goo balls. Approximately 49 minutes of surreal immersion that make you remember many stages and relive awkward moments of tower building and goo killing.

Kyle cites many “big movie guys” like Danny Elfman, Vangelis, Bernard Herrmann, Hans Zimmer, and Ennio Morricone as his sources of inspirati. Though I agree, I can’t shake that taste of Team17′s Worms away. The tunes and the goo globs themselves, it just sounds so seriously-wacky with a bit of high pitched “weeeee” on top.

On the other hand, the composition made up clearly reveals how different songs made for different purposes can fit in with game themes. There’s no way people can criticize games for having a specific-tuney-like soundtrack. By putting together a clever compilation, games like Jonathan Blow’s Braid and World of Goo defy that notion. You’ve got original compostions that never thought of accompanying gameplay, even if they might have been made for films.

Enough of my babbling, you just want the soundtrack. What? Pay? No no no! The current trend is “free“! So click here and start by listening to “Regurtitation Pumping Station”. At least, that’s what I’ve done for the past hours or so.

May the game development culture evolve on this path with a strong community relationship. Seriously, we’ve got free goodies. How could this go wrong?





Keytar, Drums & Art

2 03 2008

As already known, I’m a fan of Daft Punk. Being one since 1997, the sound of Around the World (among other tunes), eletronic beats, and synthesized melodies never stopped being my favorite musical preferences.

In 2003, Interstella 5555 was released. The animation gave Daft Punk’s album, Discovery, a whole new feel, accompanied by the art of japanese studio Toei Animation which set a no-dialog narrative from the first to last track. Amazing.

Now, in 2008, although shorter, that same experience returns. Kap10Kurt‘s “keytar-and-drums digital art” makes it into animation. Produced by french studio Mathematic, the song Danger Seekers, has its own video clip, being already defined as something in between manga and “motion design”. I simply define the combination as sublime…both audio and visually.