Arthur Protasio: Writer & Game Designer
- Curriculum: Education & Career
- Major: Bachelor of Laws / Minor: Digital Media and Technology at PUC-Rio.
- Researcher at the Center for Technology and Society at FGV-Rio and Coordinator of the game research and development project “CTS Game Studies”.
- http://direitorio.fgv.br/cts/games (Portuguese/English)
- Writing Fictional Narratives: Stories & Characters
- “Negra Cicatriz” – short story (Portuguese)
- A noir episode of an average character who finds himself in an extreme and undesired scenario beyond his control. Inspired by and dedicated to works such as the Sin City, Saw, and Hitman series.
- Available for reading here.
- “For the First Time” – short story (English)
- Two mysterious characters talk about how their first time and its circumstances.
- Available for reading here.
- “Tears Do Not Heal Scars” – short story (English)
- One man’s show and lesson on how to overcome traumatic events.
- Available for reading here.
- “Craque Brasileiro” – short story (Portuguese)
- A satirical view on soccer from a Brazilian who’s not a soccer fan.
- Available for reading here.
- “A Different Diagnosis” – short story (English)
- A cardiologist’s view on a different heart problem.
- Available for reading here.
- “Primus Bacon” Character – 1st place at Character Design Contest (Portuguese)
- A continuation to events of the 1843 “Three Little Pigs” fable in which the brick house pig is found distraught after having killed the big bad wolf, but unable to save his brothers. Created in co-authorship by Arthur Protasio and Larissa Fuchs.
- The character submission won 1st place at the Character Design contest of the at the VIII Brazilian Symposium for Digital Games and Entertainment at PUC-Rio. The character design was accompanied by a report which explained target audience, the foundations of the research involved, and the implementation of the character in a graphic novel.
- More information here and documentation available at request.
- “Sentença: Game Over” – short play (Portuguese)
- A play presented in the form of a theatrical reading and acted out by cosplayers to protest against game censorship in Brazil.
- Available for viewing here.
- Game Development: Games & Mods
- “You Are Trash” – Java Game (English)
- A simple and fast paced game concept, embedded in an ecological theme, that mixes vertical puzzles with horizontal 2D platforms.
- Role: Game Designer, Sound Guy and Project Lead
- More information and link to download available here.
- “7th Serpent: Genesis” – Max Payne 2 Mod (English)
- 2nd Episode of the 7th Serpent mod series.
- Role: Writer
- More information and link to download the mod available here.
- “M.O.L.D. Our Last Defense” – Unity 3D (English)
- A space invaders clone created in Unity 3D applying a different camera perspective and pixel-art aliens.
- Role: Game Designer
- Game available online here and game design document available here.
- “Gifted” – Game Concept Document (Portuguese)
- Arcade rail-shooter game concept developed for a university class on game design fundamentals. Based on a post-apocalyptic future where humans possess powers due to the exposure to radiation and must use both guns and their hands to fight against rebellious machines.
- Role: Game Designer, Writer and Project Lead
- Available for reading here.
- Writing Non-Fiction: Academic Papers & Articles
- “Freedom of Speech and Electronic Games” – short academic article (Portuguese)
- Published at university law newspaper. Explains, from a legal point of view, why games such not be the target of judicial decisions that prohibit them.
- Available for reading here.
- “Games and Freedom of Speech” – full academic paper (Portuguese w/ English Abstract)
- Published and presented at Brazilian Symposium of Games [retrieve from Game Studies website]. Justifies why games should be viewed as cultural and artistic works and therefore deserve the treatment of freedom of speech as opposed to legal censorship.
- Available for reading here.
- “Indie Games” – Online Column (Portuguese)
- Monthly web column for GameCultura.com.br website that discussed varied indie game releases and and interviewed their developers.
- Archive available here.
- “Objection: Games, Narrative and Culture” – Online Column (Portuguese)
- Monthly web column for Earegames.com.br website that explored and discussed the relevance of culture and narrative to games as well as the connection between all of them.
- Archive available here.
- Events: Presentations & Talks
- “Games, Media, and Tangential Learning: Understanding the role of games in culture and education” – Colloquium (English/Portuguese)
- Presented a talk on “Games and Freedom of Speech”.
- Produced and organized the event as part of the CTS Game Studies project.
- Available for viewing here.
- Games, Media, and Regulation: Campus Party 2010 – Panel (Portuguese)
- Presented a talk on “Games and Freedom of Speech”.
- Available for viewing here.
- Games and Freedom of Speech: SB Games 2009 – Article Presentation (Portuguese)
- Presented an academic paper about “Games and Freedom of Speech”.
- Transmedia Experiences – Panel (English)
- Produced and organized the event as part of the CTS Game Studies project.
- Available for viewing here.
- Project PlayPower – Panel (English)
- Produced and organized the event as part of the CTS Game Studies project.
- Available for viewing here.
- Games: A Medium of Expression: SP Game Show 2010 – Panel (Portuguese)
- Presented a talk on “Games as a Medium of Expression”.
- Available for viewing here.
- Games, Free Software, and Regulation: FISL 11 – Panel (Portuguese)
- Presented a talk on “Games and Free Software”.
- More information available here.
- Gamerama Workshow: Festival de Inverno SESC 2010 – Workshop (Portuguese)
- Presented two-day workshops on game design fundamentals and creation alongside Guilherme Xavier.
- More information available here.
- Sentença: Game Over – Short Play (Portuguese)
- A play presented in the form of a theatrical reading and acted out by cosplayers to protest against game censorship in Brazil.
- Available for viewing here.

[...] está cheia de experiências nesse sentido. Descobri recentemente e atrasado o blog LudoBardo, do Arthur Protasio, dedicado a “narrativa, games e arte”, onde há excelentes exemplos de como pequenos [...]