Entrevista: Emil Pagliarulo – Designer e Roteirista Chefe de Fallout 3

1 07 2011

Há alguns meses, eu colaborei com as Girls of War em uma entrevista sobre Fallout 3 com o designer e roteirista-chefe do jogo, Emil Pagliarulo. Foi uma incrível oportunidade de finalmente tirar as duvidas que eu tinha em mente no que diz respeito a questões narrativas do jogo e questões relacionadas. Eu contribui com as últimas quatro perguntas (9, 10, 11 e 12) e optei por focar em temas como moralidade, desenvolvimento de personagem, reflexão na vida real e “modificações”; respectivamente.

Agradecimentos especiais vão para Vivi Werneck and Rebeca Gliosci pelo convite. Se você quiser ler a entrevista no texto original (em inglês), ela está disponível aqui e se você não jogou Fallout 3, fique avisado que há spoilers da história adiante. Read the rest of this entry »

Advertisements




Interview: Emil Pagliarulo – Lead Designer and Writer for Fallout 3

30 05 2011

Few months ago, I collaborated with the Girls of War on an interview about Fallout 3 with the game’s lead designer and writer, Emil Pagliarulo. It was an incredible opportunity to finally ask what I had in mind regarding the game’s narrative and its revolving issues. I contributed with the four final questions (9,10, 11, and 12) and opted to focus on morality, character development, real life reflection, and modding; respectively.

Special thanks go to Vivi Werneck and Rebeca Gliosci for the opportunity. If you haven’t played the game yet, be warned: spoilers ahead. Read the rest of this entry »





Objection! #2 – A Voz da Narrativa

20 04 2009

Originalmente Publicado em EArena Games

Em sua segunda coluna, Arthur Protasio mostra o valor de uma história bem contada! Senta, que lá vem história!

Call of Duty 4 by Julio Estrada

Call of Duty 4

Não é mistério que a narrativa nos games se tornou mais elaborada de anos atrás para cá. Não significa dizer que narrativas complexas são uma novidade, mas que a atenção dada a elas tem aumentado e a quantidade de jogos preocupados com a mesma também. Não mais são apenas os RPGs associados com a ideia de uma boa história ou experiência. Ocorre que apesar de todo esse quadro, ainda se acredita que a narrativa nos jogos eletrônicos tem muito o que aprender.

É dito que os jogos eletrônicos, por representarem uma mídia recente, copiam outras, como o cinema. Alguns alegam que essa similaridade é positiva, pois permite que os jogadores vivenciem a ação no melhor estilo hollywoodiano. Outros, como Jonathan Blow (criador de Braid), afirmam que o forte dos jogos digitais é a interação e, se a mesma for suprimida em favor de uma história (que já não é boa), teremos o equivalente a filmes ruins. Read the rest of this entry »





WGA Awards Force Unleashed

23 02 2009

The  WGA’s (Writers Guild of America) Videogame Writing Award came to a close (back in February 9th). Previously mentioned here, it seems AAA contenders, such as Fallout 3, Tomb Raider: Underworld, and Command & Conquer: Red Alert 3 have succumbed to Star Wars’ power.

The narrative of Force Unleashed takes place between the ending of the movie Star Wars: Episode III Revenge of the Sith and the beginning of Star Wars: Episode IV A New Hope and has the player don the role of Star Killer, Vader’s secret apprentice. Praised for its story by critics and gamers alike, this 3.5 Star Wars episode provides a lot of  backstory to the saga. Congratulations to writers Haden Blackman, Shawn Pitman, John Stafford, and Cameron Suey for their efforts and in succeeding with such canon and sacred material.

Licensed material rarely manages to achieve such heights, especially when concerning storytelling. To be awarded in place of other IPs native to the videogame medium is either a good or a bad thing. There’s the possibility that Star Killer’s tale is in fact the best one or the best told out of all the nominations. Then again, there’s also the alternative we haven’t fully realized the videogame medium’s storytelling potential and for that matter we relate better to a narrative told through tried-and-true methods, like movies and novels.

Nevertheless, gotta’ get me a copy so I can play it.

Source: Gamespot





WGA’s Annual Videogame Writing Award

13 01 2009

For the second time, the Writer’s Guild of America is nominating games for its annual Videogame Writing Award. The most famous, or AAA titles, among those are Fallout 3, Tomb Raider: Underworld, Command & Conquer: Red Alert 3, and Star Wars: The Force Unleashed.

Sadly though, the selection process requires winners to be members of the Guild. Naturally this reduces drastically the number of contestants and doesn’t account for the majority of games released.

Nevertheless, games are a somewhat recent medium and if the event’s objective is to “encourage storytelling excellence in videogames, improve the status of writers, and foster uniform standards within the gaming industry”; so be it.

As a Bethesda fan and having only played Fallout 3 (at length) from the list, I’ll cross my fingers for it. I’m sure though all of the games contribute to storytelling in their own distinct genre and manner.

Credit goes to the games which did not necessarily come closer to traditional means of storytelling similar to other mediums (like film), but rather found their own voice and method of telling stories.

I would like to see Dead Space and GTA 4 participating as well.

EDIT: Micah Wright commented that actually, the Award rules only require that writers who nominate themselves join the WGA’s sister group, the Videogame Writers Caucus, and don’t need to be members of the Guild per se.

Source: Gamasutra








%d bloggers like this: